How to tile a texture on a plane?

How to tile or repeat a texture on a plane or quad? This method also works for other geometries.

Asked by blademan @

Blademaster Answer

TLDR; Change the x and y Tiling properties of your texture in the desired material.

Using the standard shader (will work on several other shaders too), it's just a matter of adjusting the Tiling properties right below the Emission property in the material you are applying to your mesh.

using x:1 and y:1
using x:3 and y:3
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