Procedural dungeon generation methods and the role of Unity on them
An overview of the most common methods of procedural dungeon generation and what's the role of Unity on that.
Bladecast is trying to cover a lot of small questions unity developers have but have to face minutes or even hours of video to get these questions answered. Because of that, our main content format is text where the user can go back and forth much more easily.
We're also deep believers of the importance of exercises, having that in mind each of our tutorials will have a suggested minimum amount of work to be done and also more advanced suggestions are occasionally made.