Modeling with Precision in Maya 2019
In certain workflows, it’s necessary to be able to model things precisely. Even though Maya is not a CAD application it can certainly model things with precision, including edge loop insertion. See how in this article.
How to create a “Toggle Wireframe on Shaded” shortcut in Maya 2019
After looking for it in the list of actions you’ll wonder if it’s even possible to create a shortcut for toggling “Wireframe on Shaded” in Maya. It’s possible, but it requires a script. Learn how to do it in this article.
How to Fix Edge Loop Not Going All the Way Around in Maya 2019
One very common problem, so common that I think of it as a rite of passage. This problem teaches about edge loops, introduces the concept of topology and shows that 3d modeling is fundamentally a problem-solving activity.
3 Ways to Move the Pivot to the Origin in Maya 2019
Learn how to reset the pivot of an object to the origin in 3 (plus a bonus) different ways and choose the one you like most.
Understanding Maya Nodes System for Beginners by a Beginner
In the dark depths of Maya, where few will venture, there's the foundation and the truth. The Maya nodes system promotes great flexibility and power to those who understand it.
How to Raycast from the Camera to Mouse Position
Learn to detect where and what the player clicked in your game.
Create Tags by Script in Unity
Tags are wonderful, and you want to set up several of them in an automatic way for your editor scripts. But how could this be achieved? There seems to be no reference to this API in the manual. It's a little odd but possible.
OnCollisionEnter vs OnTriggerEnter. What's the difference?
Are they any different? When to use which? Check it out...
Unity Tags vs Layers. When to use Which?
They are both used to classify your objects, but they have completely different uses. Learn about layers and tags and when to use which.
Fighting the video tyranny of the Unity learning scene.
Bladecast is trying to cover a lot of small questions unity developers have but have to face minutes or even hours of video to get these questions answered. Because of that, our main content format is text where the user can go back and forth much more easily.
We're also deep believers of the importance of exercises, having that in mind each of our tutorials will have a suggested minimum amount of work to be done and also more advanced suggestions are occasionally made.